NPCs settings are spread throughout multiple top-level keys. The settings here are all found within settings.yaml. Configuration for systems is discussed in Game System Anatomy.
npc:
Primary key. Used for settings that affect all parts of NPC.
Describes tag names which are reserved for internal use. These tag names typically are not tags at all, but instead are reserved words. They must not appear in character files.
Each key underneath npc.reserved_tags is the name of a reserved tag, and contains an object with these properties:
desc:
Description of what the reserved tag name is used for
doc:
More detail about the data associated with the name
Example:
reserved_tags:description:desc:Generated automatically for bare text in the tag areadoc:>Public text about this character, like who they are, their history, whatthey want, etc. This is an internal tag used to store bare text thatappears in the tags area of npc sheets. It should not be usedexplicitly.
Defines blocks of tags which are related to each other, and are grouped together in newly created files. Each key is the name of a group and contains a list of tag names which are a member of that group. Tags in a group are added to character files in the same order they appear in the group. Empty tags are omitted.
The special group rest has the tag identifier "*", which matches all tags which have not yet been omitted. It’s a catch-all so that system-specific tags are not left out of character files.
Like in campaigns, it’s possible to define special metatags at the global level. Metatags here will be available within every game system. For a full description of how metatags works, see Working with Metatags.
Warning
Top-level metatags are generally discouraged. Since they are available to every game system, they need to work correctly regardless of changes that any system or character type might make to the available tags. Thus, it’s almost always a better idea to define metatags at the game system level than at the global level.