Default Tags#

These tags are available by default to all characters in all campaigns. Availability can be changed by individual game systems, character types, and campaigns.

See Game Systems for the game systems built into NPC.

Certain tags do not store data about a character, but instead control how NPC interacts with that character and its tags. These control tags are defined and used just like other tags, but must not be changed: @sticky, @nolint, @delist, @hide, @faketype.

Table of Tags#

Tag

Subtags

Description

@age

How old the character is

@appearance

What the character looks like to other people

@dead

Indicates that the character is deceased

@delist

Do not show this character in listings

@employer

@job

Name of a person or organization that pays the character for work

@faketype

A false character type that will be shown in listings

@foreign

The character lives somewhere outside the main play area

@gender

Gender role this character has

@group

@rank

Name of a group that the character belongs to

@hide

Conceal the named tag from listings

@lineage

Brief listing of the character’s ancestors

@location

@wanderer, @region

Broad description of where the character lives

@name

@with

An additional name the character uses

@nolint

Do not show linting errors for this character

@org

@role, @rank

Official organization to which the character belongs

@portrait

Path to an image file to use for the character

@pronouns

Pronouns the character uses

@race

Observable ancestry of the character

@realname

The true primary name for the character

@sticky

Prevent this file from being moved by the reorg command

@title

Honorific title for the character, like The Kingslayer

@type

The character type of an npc